IdentifierLibraryPackage
SDL_BUTTON_X2(sdl2) R7(sdl2)
SDL_BYTEORDER(sdl2) R7(sdl2)
SDL_BuildAudioCVT(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 audio) R7(c2foreign-c sdl2 assert)
SDL_CACHELINE_SIZE(sdl2) R7(sdl2)
SDL_CLIPBOARDUPDATE(sdl2) R7(sdl2)
SDL_CONTROLLERAXISMOTION(sdl2) R7(sdl2)
SDL_CONTROLLERBUTTONDOWN(sdl2) R7(sdl2)
SDL_CONTROLLERBUTTONUP(sdl2) R7(sdl2)
SDL_CONTROLLERDEVICEADDED(sdl2) R7(sdl2)
SDL_CONTROLLERDEVICEREMAPPED(sdl2) R7(sdl2)
SDL_CONTROLLERDEVICEREMOVED(sdl2) R7(sdl2)
SDL_CONTROLLER_AXIS_INVALID(sdl2) R7(sdl2)
SDL_CONTROLLER_AXIS_LEFTX(sdl2) R7(sdl2)
SDL_CONTROLLER_AXIS_LEFTY(sdl2) R7(sdl2)
SDL_CONTROLLER_AXIS_MAX(sdl2) R7(sdl2)
SDL_CONTROLLER_AXIS_RIGHTX(sdl2) R7(sdl2)
SDL_CONTROLLER_AXIS_RIGHTY(sdl2) R7(sdl2)
SDL_CONTROLLER_AXIS_TRIGGERLEFT(sdl2) R7(sdl2)
SDL_CONTROLLER_AXIS_TRIGGERRIGHT(sdl2) R7(sdl2)
SDL_CONTROLLER_BINDTYPE_AXIS(sdl2) R7(sdl2)
SDL_CONTROLLER_BINDTYPE_BUTTON(sdl2) R7(sdl2)
SDL_CONTROLLER_BINDTYPE_HAT(sdl2) R7(sdl2)
SDL_CONTROLLER_BINDTYPE_NONE(sdl2) R7(sdl2)
SDL_CONTROLLER_BUTTON_A(sdl2) R7(sdl2)
SDL_CONTROLLER_BUTTON_B(sdl2) R7(sdl2)
SDL_CONTROLLER_BUTTON_BACK(sdl2) R7(sdl2)
SDL_CONTROLLER_BUTTON_DPAD_DOWN(sdl2) R7(sdl2)
SDL_CONTROLLER_BUTTON_DPAD_LEFT(sdl2) R7(sdl2)
SDL_CONTROLLER_BUTTON_DPAD_RIGHT(sdl2) R7(sdl2)
SDL_CONTROLLER_BUTTON_DPAD_UP(sdl2) R7(sdl2)
SDL_CONTROLLER_BUTTON_GUIDE(sdl2) R7(sdl2)
SDL_CONTROLLER_BUTTON_INVALID(sdl2) R7(sdl2)
SDL_CONTROLLER_BUTTON_LEFTSHOULDER(sdl2) R7(sdl2)
SDL_CONTROLLER_BUTTON_LEFTSTICK(sdl2) R7(sdl2)
SDL_CONTROLLER_BUTTON_MAX(sdl2) R7(sdl2)
SDL_CONTROLLER_BUTTON_RIGHTSHOULDER(sdl2) R7(sdl2)
SDL_CONTROLLER_BUTTON_RIGHTSTICK(sdl2) R7(sdl2)
SDL_CONTROLLER_BUTTON_START(sdl2) R7(sdl2)
SDL_CONTROLLER_BUTTON_X(sdl2) R7(sdl2)
SDL_CONTROLLER_BUTTON_Y(sdl2) R7(sdl2)
SDL_CalculateGammaRamp(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 pixels) R7(c2foreign-c sdl2 assert)
SDL_CaptureMouse(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 mouse) R7(c2foreign-c sdl2 assert)
SDL_ClearComposition(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 keyboard) R7(c2foreign-c sdl2 assert)
SDL_ClearError(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 error) R7(c2foreign-c sdl2 assert)
SDL_ClearHints(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 hints) R7(c2foreign-c sdl2 assert)
SDL_ClearQueuedAudio(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 audio) R7(c2foreign-c sdl2 assert)
SDL_CloseAudio(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 audio) R7(c2foreign-c sdl2 assert)
SDL_CloseAudioDevice(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 audio) R7(c2foreign-c sdl2 assert)
SDL_Color(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 pixels) R7(c2foreign-c sdl2 assert)
SDL_CommonEvent(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 events) R7(c2foreign-c sdl2 assert)
SDL_ControllerAxisEvent(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 events) R7(c2foreign-c sdl2 assert)
SDL_ControllerButtonEvent(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 events) R7(c2foreign-c sdl2 assert)
SDL_ControllerDeviceEvent(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 events) R7(c2foreign-c sdl2 assert)
SDL_ControllerSensorEvent(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 events) R7(c2foreign-c sdl2 assert)
SDL_ControllerTouchpadEvent(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 events) R7(c2foreign-c sdl2 assert)
SDL_ConvertAudio(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 audio) R7(c2foreign-c sdl2 assert)
SDL_ConvertPixels(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 surface) R7(c2foreign-c sdl2 assert)
SDL_ConvertSurface(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 surface) R7(c2foreign-c sdl2 assert)
SDL_ConvertSurfaceFormat(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 surface) R7(c2foreign-c sdl2 assert)
SDL_CreateColorCursor(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 mouse) R7(c2foreign-c sdl2 assert)
SDL_CreateCursor(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 mouse) R7(c2foreign-c sdl2 assert)
SDL_CreateRGBSurface(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 surface) R7(c2foreign-c sdl2 assert)
SDL_CreateRGBSurfaceFrom(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 surface) R7(c2foreign-c sdl2 assert)
SDL_CreateRGBSurfaceWithFormat(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 surface) R7(c2foreign-c sdl2 assert)
SDL_CreateRGBSurfaceWithFormatFrom(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 surface) R7(c2foreign-c sdl2 assert)
SDL_CreateRenderer(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 render) R7(c2foreign-c sdl2 assert)
(sdl2) R7(sdl2)
SDL_CreateSoftwareRenderer(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 render) R7(c2foreign-c sdl2 assert)
SDL_CreateSystemCursor(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 mouse) R7(c2foreign-c sdl2 assert)
SDL_CreateTexture(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 render) R7(c2foreign-c sdl2 assert)
SDL_CreateTextureFromSurface(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 render) R7(c2foreign-c sdl2 assert)
(sdl2) R7(sdl2)
SDL_CreateWindow(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
(sdl2) R7(sdl2)
SDL_CreateWindowAndRenderer(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 render) R7(c2foreign-c sdl2 assert)
SDL_CreateWindowFrom(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
SDL_DISABLE(sdl2) R7(sdl2)
SDL_DOLLARGESTURE(sdl2) R7(sdl2)
SDL_DOLLARRECORD(sdl2) R7(sdl2)
SDL_DONTFREE(sdl2) R7(sdl2)
SDL_DROPFILE(sdl2) R7(sdl2)
SDL_DelEventWatch(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 events) R7(c2foreign-c sdl2 assert)
SDL_DelHintCallback(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 hints) R7(c2foreign-c sdl2 assert)
SDL_Delay(sdl2) R7(sdl2)
SDL_DequeueAudio(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 audio) R7(c2foreign-c sdl2 assert)
SDL_DestroyRenderer(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 render) R7(c2foreign-c sdl2 assert)
(sdl2) R7(sdl2)
SDL_DestroyTexture(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 render) R7(c2foreign-c sdl2 assert)
(sdl2) R7(sdl2)
SDL_DestroyWindow(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
(sdl2) R7(sdl2)
SDL_DestroyWindowSurface(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
SDL_DisableScreenSaver(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
SDL_DisplayEvent(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 events) R7(c2foreign-c sdl2 assert)
SDL_DollarGestureEvent(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 events) R7(c2foreign-c sdl2 assert)
SDL_DropEvent(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 events) R7(c2foreign-c sdl2 assert)
SDL_EFREAD(sdl2) R7(sdl2)
SDL_EFSEEK(sdl2) R7(sdl2)
SDL_EFWRITE(sdl2) R7(sdl2)
SDL_ENABLE(sdl2) R7(sdl2)
SDL_ENOMEM(sdl2) R7(sdl2)
SDL_EnableScreenSaver(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
SDL_EncloseFPoints(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 rect) R7(c2foreign-c sdl2 assert)
SDL_EnclosePoints(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 rect) R7(c2foreign-c sdl2 assert)
SDL_Event-button(sdl2) R7(sdl2)
SDL_Event-key(sdl2) R7(sdl2)
SDL_Event-motion(sdl2) R7(sdl2)
SDL_Event-type(sdl2) R7(sdl2)
SDL_Event-window(sdl2) R7(sdl2)
SDL_Event?(sdl2) R7(sdl2)
SDL_EventState(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 events) R7(c2foreign-c sdl2 assert)
SDL_FALSE(sdl2) R7(sdl2)
SDL_FINGERDOWN(sdl2) R7(sdl2)
SDL_FINGERMOTION(sdl2) R7(sdl2)
SDL_FINGERUP(sdl2) R7(sdl2)
SDL_FIRSTEVENT(sdl2) R7(sdl2)
SDL_FLIP_HORIZONTAL(sdl2) R7(sdl2)
SDL_FLIP_NONE(sdl2) R7(sdl2)
SDL_FLIP_VERTICAL(sdl2) R7(sdl2)
SDL_FRectEmpty(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 rect) R7(c2foreign-c sdl2 assert)
SDL_FRectEquals(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 rect) R7(c2foreign-c sdl2 assert)
SDL_FRectEqualsEpsilon(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 rect) R7(c2foreign-c sdl2 assert)
SDL_FillRect(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 surface) R7(c2foreign-c sdl2 assert)
SDL_FillRects(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 surface) R7(c2foreign-c sdl2 assert)
SDL_FilterEvents(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 events) R7(c2foreign-c sdl2 assert)
SDL_Finger(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 events) R7(c2foreign-c sdl2 assert)
SDL_FlashWindow(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
SDL_FlushEvent(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 events) R7(c2foreign-c sdl2 assert)
SDL_FlushEvents(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 events) R7(c2foreign-c sdl2 assert)
SDL_FreeAudioStream(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 audio) R7(c2foreign-c sdl2 assert)
SDL_FreeCursor(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 mouse) R7(c2foreign-c sdl2 assert)
SDL_FreeFormat(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 pixels) R7(c2foreign-c sdl2 assert)
SDL_FreePalette(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 pixels) R7(c2foreign-c sdl2 assert)
SDL_FreeSurface(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 surface) R7(c2foreign-c sdl2 assert)
(sdl2) R7(sdl2)
SDL_FreeWAV(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 audio) R7(c2foreign-c sdl2 assert)
SDL_GETEVENT(sdl2) R7(sdl2)
SDL_GL_ACCELERATED_VISUAL(sdl2) R7(sdl2)
SDL_GL_ACCUM_ALPHA_SIZE(sdl2) R7(sdl2)
SDL_GL_ACCUM_BLUE_SIZE(sdl2) R7(sdl2)
SDL_GL_ACCUM_GREEN_SIZE(sdl2) R7(sdl2)
SDL_GL_ACCUM_RED_SIZE(sdl2) R7(sdl2)
SDL_GL_ALPHA_SIZE(sdl2) R7(sdl2)
SDL_GL_BLUE_SIZE(sdl2) R7(sdl2)
SDL_GL_BUFFER_SIZE(sdl2) R7(sdl2)
SDL_GL_BindTexture(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 render) R7(c2foreign-c sdl2 assert)
SDL_GL_CONTEXT_DEBUG_FLAG(sdl2) R7(sdl2)
SDL_GL_CONTEXT_EGL(sdl2) R7(sdl2)
SDL_GL_CONTEXT_FLAGS(sdl2) R7(sdl2)
SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG(sdl2) R7(sdl2)
SDL_GL_CONTEXT_MAJOR_VERSION(sdl2) R7(sdl2)
SDL_GL_CONTEXT_MINOR_VERSION(sdl2) R7(sdl2)
SDL_GL_CONTEXT_PROFILE_COMPATIBILITY(sdl2) R7(sdl2)
SDL_GL_CONTEXT_PROFILE_CORE(sdl2) R7(sdl2)
SDL_GL_CONTEXT_PROFILE_ES(sdl2) R7(sdl2)
SDL_GL_CONTEXT_PROFILE_MASK(sdl2) R7(sdl2)
SDL_GL_CONTEXT_RESET_ISOLATION_FLAG(sdl2) R7(sdl2)
SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG(sdl2) R7(sdl2)
SDL_GL_CreateContext(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
(sdl2) R7(sdl2)
SDL_GL_DEPTH_SIZE(sdl2) R7(sdl2)
SDL_GL_DOUBLEBUFFER(sdl2) R7(sdl2)
SDL_GL_DeleteContext(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
(sdl2) R7(sdl2)
SDL_GL_ExtensionSupported(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
SDL_GL_GREEN_SIZE(sdl2) R7(sdl2)
SDL_GL_GetAttribute(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
SDL_GL_GetCurrentContext(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
(sdl2) R7(sdl2)
SDL_GL_GetCurrentWindow(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
(sdl2) R7(sdl2)
SDL_GL_GetDrawableSize(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
SDL_GL_GetProcAddress(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
SDL_GL_GetSwapInterval(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
SDL_GL_LoadLibrary(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
SDL_GL_MULTISAMPLEBUFFERS(sdl2) R7(sdl2)
SDL_GL_MULTISAMPLESAMPLES(sdl2) R7(sdl2)
SDL_GL_MakeCurrent(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
(sdl2) R7(sdl2)
SDL_GL_RED_SIZE(sdl2) R7(sdl2)
SDL_GL_RETAINED_BACKING(sdl2) R7(sdl2)
SDL_GL_ResetAttributes(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
SDL_GL_SHARE_WITH_CURRENT_CONTEXT(sdl2) R7(sdl2)
SDL_GL_STENCIL_SIZE(sdl2) R7(sdl2)
SDL_GL_STEREO(sdl2) R7(sdl2)
SDL_GL_SetAttribute(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
SDL_GL_SetSwapInterval(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
SDL_GL_SwapWindow(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
(sdl2) R7(sdl2)
SDL_GL_UnbindTexture(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 render) R7(c2foreign-c sdl2 assert)
SDL_GL_UnloadLibrary(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
SDL_GameControllerAddMapping(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 game-controller) R7(c2foreign-c sdl2 assert)
SDL_GameControllerAddMappingsFromRW(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 game-controller) R7(c2foreign-c sdl2 assert)
SDL_GameControllerButtonBind(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 game-controller) R7(c2foreign-c sdl2 assert)
SDL_GameControllerClose(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 game-controller) R7(c2foreign-c sdl2 assert)
SDL_GameControllerEventState(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 game-controller) R7(c2foreign-c sdl2 assert)
SDL_GameControllerFromInstanceID(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 game-controller) R7(c2foreign-c sdl2 assert)
SDL_GameControllerFromPlayerIndex(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 game-controller) R7(c2foreign-c sdl2 assert)
SDL_GameControllerGetAppleSFSymbolsNameForAxis(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 game-controller) R7(c2foreign-c sdl2 assert)
SDL_GameControllerGetAppleSFSymbolsNameForButton(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 game-controller) R7(c2foreign-c sdl2 assert)
SDL_GameControllerGetAttached(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 game-controller) R7(c2foreign-c sdl2 assert)
SDL_GameControllerGetAxis(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 game-controller) R7(c2foreign-c sdl2 assert)
SDL_GameControllerGetAxisFromString(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 game-controller) R7(c2foreign-c sdl2 assert)
SDL_GameControllerGetButton(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 game-controller) R7(c2foreign-c sdl2 assert)
SDL_GameControllerGetButtonFromString(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 game-controller) R7(c2foreign-c sdl2 assert)
SDL_GameControllerGetFirmwareVersion(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 game-controller) R7(c2foreign-c sdl2 assert)
SDL_GameControllerGetJoystick(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 game-controller) R7(c2foreign-c sdl2 assert)
SDL_GameControllerGetNumTouchpadFingers(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 game-controller) R7(c2foreign-c sdl2 assert)
SDL_GameControllerGetNumTouchpads(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 game-controller) R7(c2foreign-c sdl2 assert)
SDL_GameControllerGetPlayerIndex(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 game-controller) R7(c2foreign-c sdl2 assert)
SDL_GameControllerGetProduct(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 game-controller) R7(c2foreign-c sdl2 assert)
SDL_GameControllerGetProductVersion(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 game-controller) R7(c2foreign-c sdl2 assert)
SDL_GameControllerGetSensorData(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 game-controller) R7(c2foreign-c sdl2 assert)
SDL_GameControllerGetSensorDataRate(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 game-controller) R7(c2foreign-c sdl2 assert)
SDL_GameControllerGetSensorDataWithTimestamp(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 game-controller) R7(c2foreign-c sdl2 assert)
SDL_GameControllerGetSerial(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 game-controller) R7(c2foreign-c sdl2 assert)
SDL_GameControllerGetSteamHandle(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 game-controller) R7(c2foreign-c sdl2 assert)
SDL_GameControllerGetStringForAxis(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 game-controller) R7(c2foreign-c sdl2 assert)
SDL_GameControllerGetStringForButton(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 game-controller) R7(c2foreign-c sdl2 assert)
SDL_GameControllerGetTouchpadFinger(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 game-controller) R7(c2foreign-c sdl2 assert)
SDL_GameControllerGetType(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 game-controller) R7(c2foreign-c sdl2 assert)
SDL_GameControllerGetVendor(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 game-controller) R7(c2foreign-c sdl2 assert)
SDL_GameControllerHasAxis(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 game-controller) R7(c2foreign-c sdl2 assert)
SDL_GameControllerHasButton(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 game-controller) R7(c2foreign-c sdl2 assert)
SDL_GameControllerHasLED(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 game-controller) R7(c2foreign-c sdl2 assert)
SDL_GameControllerHasRumble(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 game-controller) R7(c2foreign-c sdl2 assert)
SDL_GameControllerHasRumbleTriggers(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 game-controller) R7(c2foreign-c sdl2 assert)
SDL_GameControllerHasSensor(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 game-controller) R7(c2foreign-c sdl2 assert)
SDL_GameControllerIsSensorEnabled(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 game-controller) R7(c2foreign-c sdl2 assert)
SDL_GameControllerMapping(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 game-controller) R7(c2foreign-c sdl2 assert)
SDL_GameControllerMappingForDeviceIndex(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 game-controller) R7(c2foreign-c sdl2 assert)
SDL_GameControllerMappingForIndex(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 game-controller) R7(c2foreign-c sdl2 assert)
SDL_GameControllerName(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 game-controller) R7(c2foreign-c sdl2 assert)
SDL_GameControllerNameForIndex(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 game-controller) R7(c2foreign-c sdl2 assert)
SDL_GameControllerNumMappings(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 game-controller) R7(c2foreign-c sdl2 assert)
SDL_GameControllerOpen(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 game-controller) R7(c2foreign-c sdl2 assert)
SDL_GameControllerPath(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 game-controller) R7(c2foreign-c sdl2 assert)
SDL_GameControllerPathForIndex(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 game-controller) R7(c2foreign-c sdl2 assert)
SDL_GameControllerRumble(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 game-controller) R7(c2foreign-c sdl2 assert)
SDL_GameControllerRumbleTriggers(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 game-controller) R7(c2foreign-c sdl2 assert)
SDL_GameControllerSendEffect(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 game-controller) R7(c2foreign-c sdl2 assert)
SDL_GameControllerSetLED(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 game-controller) R7(c2foreign-c sdl2 assert)
SDL_GameControllerSetPlayerIndex(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 game-controller) R7(c2foreign-c sdl2 assert)
SDL_GameControllerSetSensorEnabled(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 game-controller) R7(c2foreign-c sdl2 assert)
SDL_GameControllerTypeForIndex(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 game-controller) R7(c2foreign-c sdl2 assert)
SDL_GameControllerUpdate(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 game-controller) R7(c2foreign-c sdl2 assert)
SDL_GetAssertionHandler(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 assert) R7(c2foreign-c sdl2 assert)
SDL_GetAssertionReport(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 assert) R7(c2foreign-c sdl2 assert)
SDL_GetAudioDeviceName(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 audio) R7(c2foreign-c sdl2 assert)
SDL_GetAudioDeviceSpec(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 audio) R7(c2foreign-c sdl2 assert)
SDL_GetAudioDeviceStatus(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 audio) R7(c2foreign-c sdl2 assert)
SDL_GetAudioDriver(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 audio) R7(c2foreign-c sdl2 assert)
SDL_GetAudioStatus(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 audio) R7(c2foreign-c sdl2 assert)
SDL_GetClipRect(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 surface) R7(c2foreign-c sdl2 assert)
SDL_GetClipboardText(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 clipboard) R7(c2foreign-c sdl2 assert)
SDL_GetClosestDisplayMode(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
SDL_GetColorKey(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 surface) R7(c2foreign-c sdl2 assert)
SDL_GetCurrentAudioDriver(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 audio) R7(c2foreign-c sdl2 assert)
SDL_GetCurrentDisplayMode(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
SDL_GetCurrentVideoDriver(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
SDL_GetCursor(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 mouse) R7(c2foreign-c sdl2 assert)
SDL_GetDefaultAssertionHandler(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 assert) R7(c2foreign-c sdl2 assert)
SDL_GetDefaultAudioInfo(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 audio) R7(c2foreign-c sdl2 assert)
SDL_GetDefaultCursor(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 mouse) R7(c2foreign-c sdl2 assert)
SDL_GetDesktopDisplayMode(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
SDL_GetDisplayBounds(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
SDL_GetDisplayDPI(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
SDL_GetDisplayMode(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
SDL_GetDisplayName(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
SDL_GetDisplayOrientation(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
SDL_GetDisplayUsableBounds(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
SDL_GetError(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 error) R7(c2foreign-c sdl2 assert)
(sdl2) R7(sdl2)
SDL_GetErrorMsg(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 error) R7(c2foreign-c sdl2 assert)
SDL_GetEventFilter(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 events) R7(c2foreign-c sdl2 assert)
SDL_GetGlobalMouseState(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 mouse) R7(c2foreign-c sdl2 assert)
SDL_GetGrabbedWindow(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
SDL_GetKeyFromName(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 keyboard) R7(c2foreign-c sdl2 assert)
SDL_GetKeyFromScancode(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 keyboard) R7(c2foreign-c sdl2 assert)
SDL_GetKeyName(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 keyboard) R7(c2foreign-c sdl2 assert)
SDL_GetKeyboardFocus(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 keyboard) R7(c2foreign-c sdl2 assert)
SDL_GetKeyboardState(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 keyboard) R7(c2foreign-c sdl2 assert)
SDL_GetModState(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 keyboard) R7(c2foreign-c sdl2 assert)
SDL_GetMouseFocus(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 mouse) R7(c2foreign-c sdl2 assert)
SDL_GetMouseState(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 mouse) R7(c2foreign-c sdl2 assert)
SDL_GetNumAudioDevices(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 audio) R7(c2foreign-c sdl2 assert)
SDL_GetNumAudioDrivers(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 audio) R7(c2foreign-c sdl2 assert)
SDL_GetNumDisplayModes(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
SDL_GetNumRenderDrivers(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 render) R7(c2foreign-c sdl2 assert)
SDL_GetNumTouchDevices(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 touch) R7(c2foreign-c sdl2 assert)
SDL_GetNumTouchFingers(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 touch) R7(c2foreign-c sdl2 assert)
SDL_GetNumVideoDisplays(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
SDL_GetNumVideoDrivers(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
SDL_GetPixelFormatName(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 pixels) R7(c2foreign-c sdl2 assert)
SDL_GetPointDisplayIndex(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
SDL_GetPrimarySelectionText(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 clipboard) R7(c2foreign-c sdl2 assert)
SDL_GetQueuedAudioSize(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 audio) R7(c2foreign-c sdl2 assert)
SDL_GetRGB(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 pixels) R7(c2foreign-c sdl2 assert)
SDL_GetRGBA(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 pixels) R7(c2foreign-c sdl2 assert)
SDL_GetRectDisplayIndex(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
SDL_GetRelativeMouseMode(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 mouse) R7(c2foreign-c sdl2 assert)
SDL_GetRelativeMouseState(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 mouse) R7(c2foreign-c sdl2 assert)
SDL_GetRenderDrawBlendMode(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 render) R7(c2foreign-c sdl2 assert)
SDL_GetRenderDrawColor(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 render) R7(c2foreign-c sdl2 assert)
SDL_GetRenderDriverInfo(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 render) R7(c2foreign-c sdl2 assert)
SDL_GetRenderTarget(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 render) R7(c2foreign-c sdl2 assert)
SDL_GetRenderer(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 render) R7(c2foreign-c sdl2 assert)
SDL_GetRendererInfo(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 render) R7(c2foreign-c sdl2 assert)
(sdl2) R7(sdl2)
SDL_GetRendererOutputSize(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 render) R7(c2foreign-c sdl2 assert)
SDL_GetRevision(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 version) R7(c2foreign-c sdl2 assert)
SDL_GetScancodeFromKey(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 keyboard) R7(c2foreign-c sdl2 assert)
SDL_GetScancodeFromName(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 keyboard) R7(c2foreign-c sdl2 assert)
SDL_GetScancodeName(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 keyboard) R7(c2foreign-c sdl2 assert)
SDL_GetSurfaceAlphaMod(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 surface) R7(c2foreign-c sdl2 assert)
SDL_GetSurfaceBlendMode(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 surface) R7(c2foreign-c sdl2 assert)
SDL_GetSurfaceColorMod(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 surface) R7(c2foreign-c sdl2 assert)
SDL_GetTextureAlphaMod(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 render) R7(c2foreign-c sdl2 assert)
SDL_GetTextureBlendMode(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 render) R7(c2foreign-c sdl2 assert)
SDL_GetTextureColorMod(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 render) R7(c2foreign-c sdl2 assert)
SDL_GetTextureScaleMode(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 render) R7(c2foreign-c sdl2 assert)
SDL_GetTextureUserData(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 render) R7(c2foreign-c sdl2 assert)
SDL_GetTicks(sdl2) R7(sdl2)
SDL_GetTouchDevice(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 touch) R7(c2foreign-c sdl2 assert)
SDL_GetTouchDeviceType(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 touch) R7(c2foreign-c sdl2 assert)
SDL_GetTouchFinger(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 touch) R7(c2foreign-c sdl2 assert)
SDL_GetTouchName(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 touch) R7(c2foreign-c sdl2 assert)
SDL_GetVersion(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 version) R7(c2foreign-c sdl2 assert)
SDL_GetVideoDriver(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
SDL_GetWindowBordersSize(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
SDL_GetWindowBrightness(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
SDL_GetWindowData(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
SDL_GetWindowDisplayIndex(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
SDL_GetWindowDisplayMode(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
SDL_GetWindowFlags(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
SDL_GetWindowFromID(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
SDL_GetWindowGammaRamp(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
SDL_GetWindowGrab(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
SDL_GetWindowICCProfile(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
SDL_GetWindowID(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
SDL_GetWindowKeyboardGrab(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
SDL_GetWindowMaximumSize(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
SDL_GetWindowMinimumSize(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
SDL_GetWindowMouseGrab(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
SDL_GetWindowMouseRect(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
SDL_GetWindowOpacity(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
SDL_GetWindowPixelFormat(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
SDL_GetWindowPosition(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
SDL_GetWindowSize(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
SDL_GetWindowSizeInPixels(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
SDL_GetWindowSurface(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
SDL_GetWindowTitle(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
SDL_GetYUVConversionMode(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 surface) R7(c2foreign-c sdl2 assert)
SDL_GetYUVConversionModeForResolution(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 surface) R7(c2foreign-c sdl2 assert)
SDL_HAPTIC_AUTOCENTER(sdl2) R7(sdl2)
SDL_HAPTIC_CARTESIAN(sdl2) R7(sdl2)
SDL_HAPTIC_CONSTANT(sdl2) R7(sdl2)
SDL_HAPTIC_CUSTOM(sdl2) R7(sdl2)
SDL_HAPTIC_DAMPER(sdl2) R7(sdl2)
SDL_HAPTIC_FRICTION(sdl2) R7(sdl2)
SDL_HAPTIC_GAIN(sdl2) R7(sdl2)
SDL_HAPTIC_INERTIA(sdl2) R7(sdl2)
SDL_HAPTIC_INFINITY(sdl2) R7(sdl2)
SDL_HAPTIC_LEFTRIGHT(sdl2) R7(sdl2)
SDL_HAPTIC_LINUX(sdl2) R7(sdl2)
SDL_HAPTIC_PAUSE(sdl2) R7(sdl2)
SDL_HAPTIC_POLAR(sdl2) R7(sdl2)
SDL_HAPTIC_RAMP(sdl2) R7(sdl2)
SDL_HAPTIC_SAWTOOTHDOWN(sdl2) R7(sdl2)
SDL_HAPTIC_SAWTOOTHUP(sdl2) R7(sdl2)
SDL_HAPTIC_SINE(sdl2) R7(sdl2)
SDL_HAPTIC_SPHERICAL(sdl2) R7(sdl2)
SDL_HAPTIC_SPRING(sdl2) R7(sdl2)
SDL_HAPTIC_STATUS(sdl2) R7(sdl2)
SDL_HAPTIC_TRIANGLE(sdl2) R7(sdl2)
SDL_HAT_CENTERED(sdl2) R7(sdl2)
SDL_HAT_DOWN(sdl2) R7(sdl2)
SDL_HAT_LEFT(sdl2) R7(sdl2)
SDL_HAT_LEFTDOWN(sdl2) R7(sdl2)
SDL_HAT_LEFTUP(sdl2) R7(sdl2)
SDL_HAT_RIGHT(sdl2) R7(sdl2)
SDL_HAT_RIGHTDOWN(sdl2) R7(sdl2)
SDL_HAT_RIGHTUP(sdl2) R7(sdl2)
SDL_HAT_UP(sdl2) R7(sdl2)
SDL_HINT_ALLOW_TOPMOST(sdl2) R7(sdl2)
SDL_HINT_DEFAULT(sdl2) R7(sdl2)
SDL_HINT_FRAMEBUFFER_ACCELERATION(sdl2) R7(sdl2)
SDL_HINT_GAMECONTROLLERCONFIG(sdl2) R7(sdl2)
SDL_HINT_GRAB_KEYBOARD(sdl2) R7(sdl2)
SDL_HINT_IDLE_TIMER_DISABLED(sdl2) R7(sdl2)
SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS(sdl2) R7(sdl2)
SDL_HINT_NORMAL(sdl2) R7(sdl2)
SDL_HINT_ORIENTATIONS(sdl2) R7(sdl2)
SDL_HINT_OVERRIDE(sdl2) R7(sdl2)
SDL_HINT_RENDER_DRIVER(sdl2) R7(sdl2)
SDL_HINT_RENDER_OPENGL_SHADERS(sdl2) R7(sdl2)
SDL_HINT_RENDER_SCALE_QUALITY(sdl2) R7(sdl2)
SDL_HINT_RENDER_VSYNC(sdl2) R7(sdl2)
SDL_HINT_TIMER_RESOLUTION(sdl2) R7(sdl2)
SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS(sdl2) R7(sdl2)
SDL_HINT_VIDEO_X11_XINERAMA(sdl2) R7(sdl2)
SDL_HINT_VIDEO_X11_XRANDR(sdl2) R7(sdl2)
SDL_HINT_VIDEO_X11_XVIDMODE(sdl2) R7(sdl2)
SDL_HINT_XINPUT_ENABLED(sdl2) R7(sdl2)
SDL_HasClipboardText(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 clipboard) R7(c2foreign-c sdl2 assert)
SDL_HasColorKey(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 surface) R7(c2foreign-c sdl2 assert)
SDL_HasEvent(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 events) R7(c2foreign-c sdl2 assert)
SDL_HasEvents(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 events) R7(c2foreign-c sdl2 assert)
SDL_HasIntersection(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 rect) R7(c2foreign-c sdl2 assert)
SDL_HasIntersectionF(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 rect) R7(c2foreign-c sdl2 assert)
SDL_HasPrimarySelectionText(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 clipboard) R7(c2foreign-c sdl2 assert)
SDL_HasScreenKeyboardSupport(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 keyboard) R7(c2foreign-c sdl2 assert)
SDL_HasSurfaceRLE(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 surface) R7(c2foreign-c sdl2 assert)
SDL_HasWindowSurface(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
SDL_HideWindow(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
SDL_ICONV_E2BIG(sdl2) R7(sdl2)
SDL_ICONV_EILSEQ(sdl2) R7(sdl2)
SDL_ICONV_EINVAL(sdl2) R7(sdl2)
SDL_ICONV_ERROR(sdl2) R7(sdl2)
SDL_IGNORE(sdl2) R7(sdl2)
SDL_INIT_AUDIO(sdl2) R7(sdl2)
SDL_INIT_EVENTS(sdl2) R7(sdl2)
SDL_INIT_EVERYTHING(sdl2) R7(sdl2)
SDL_INIT_GAMECONTROLLER(sdl2) R7(sdl2)
SDL_INIT_HAPTIC(sdl2) R7(sdl2)
SDL_INIT_JOYSTICK(sdl2) R7(sdl2)
SDL_INIT_NOPARACHUTE(sdl2) R7(sdl2)
SDL_INIT_TIMER(sdl2) R7(sdl2)
SDL_INIT_VIDEO(sdl2) R7(sdl2)
SDL_INPUT_LINUXEV(sdl2) R7(sdl2)
SDL_Init(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 init) R7(c2foreign-c sdl2 assert)
(sdl2) R7(sdl2)
SDL_InitSubSystem(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 init) R7(c2foreign-c sdl2 assert)
SDL_IntersectFRect(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 rect) R7(c2foreign-c sdl2 assert)
SDL_IntersectFRectAndLine(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 rect) R7(c2foreign-c sdl2 assert)
SDL_IntersectRect(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 rect) R7(c2foreign-c sdl2 assert)
SDL_IntersectRectAndLine(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 rect) R7(c2foreign-c sdl2 assert)
SDL_IsGameController(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 game-controller) R7(c2foreign-c sdl2 assert)
SDL_IsScreenKeyboardShown(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 keyboard) R7(c2foreign-c sdl2 assert)
SDL_IsScreenSaverEnabled(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 video) R7(c2foreign-c sdl2 assert)
SDL_IsTextInputActive(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 keyboard) R7(c2foreign-c sdl2 assert)
SDL_IsTextInputShown(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 keyboard) R7(c2foreign-c sdl2 assert)
SDL_JOYAXISMOTION(sdl2) R7(sdl2)
SDL_JOYBALLMOTION(sdl2) R7(sdl2)
SDL_JOYBUTTONDOWN(sdl2) R7(sdl2)
SDL_JOYBUTTONUP(sdl2) R7(sdl2)
SDL_JOYDEVICEADDED(sdl2) R7(sdl2)
SDL_JOYDEVICEREMOVED(sdl2) R7(sdl2)
SDL_JOYHATMOTION(sdl2) R7(sdl2)
SDL_JOYSTICK_LINUX(sdl2) R7(sdl2)
SDL_JoyAxisEvent(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 events) R7(c2foreign-c sdl2 assert)
SDL_JoyBallEvent(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 events) R7(c2foreign-c sdl2 assert)
SDL_JoyBatteryEvent(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 events) R7(c2foreign-c sdl2 assert)
SDL_JoyButtonEvent(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 events) R7(c2foreign-c sdl2 assert)
SDL_JoyDeviceEvent(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 events) R7(c2foreign-c sdl2 assert)
SDL_JoyHatEvent(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 events) R7(c2foreign-c sdl2 assert)
SDL_JoystickAttachVirtual(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 joystick) R7(c2foreign-c sdl2 assert)
SDL_JoystickAttachVirtualEx(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 joystick) R7(c2foreign-c sdl2 assert)
SDL_JoystickClose(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 joystick) R7(c2foreign-c sdl2 assert)
SDL_JoystickCurrentPowerLevel(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 joystick) R7(c2foreign-c sdl2 assert)
SDL_JoystickDetachVirtual(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 joystick) R7(c2foreign-c sdl2 assert)
SDL_JoystickEventState(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 joystick) R7(c2foreign-c sdl2 assert)
SDL_JoystickFromInstanceID(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 joystick) R7(c2foreign-c sdl2 assert)
SDL_JoystickFromPlayerIndex(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 joystick) R7(c2foreign-c sdl2 assert)
SDL_JoystickGetAttached(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 joystick) R7(c2foreign-c sdl2 assert)
SDL_JoystickGetAxis(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 joystick) R7(c2foreign-c sdl2 assert)
SDL_JoystickGetAxisInitialState(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 joystick) R7(c2foreign-c sdl2 assert)
SDL_JoystickGetBall(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 joystick) R7(c2foreign-c sdl2 assert)
SDL_JoystickGetButton(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 joystick) R7(c2foreign-c sdl2 assert)
SDL_JoystickGetDeviceInstanceID(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 joystick) R7(c2foreign-c sdl2 assert)
SDL_JoystickGetDevicePlayerIndex(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 joystick) R7(c2foreign-c sdl2 assert)
SDL_JoystickGetDeviceProduct(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 joystick) R7(c2foreign-c sdl2 assert)
SDL_JoystickGetDeviceProductVersion(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 joystick) R7(c2foreign-c sdl2 assert)
SDL_JoystickGetDeviceType(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 joystick) R7(c2foreign-c sdl2 assert)
SDL_JoystickGetDeviceVendor(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 joystick) R7(c2foreign-c sdl2 assert)
SDL_JoystickGetFirmwareVersion(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 joystick) R7(c2foreign-c sdl2 assert)
SDL_JoystickGetHat(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 joystick) R7(c2foreign-c sdl2 assert)
SDL_JoystickGetPlayerIndex(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 joystick) R7(c2foreign-c sdl2 assert)
SDL_JoystickGetProduct(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 joystick) R7(c2foreign-c sdl2 assert)
SDL_JoystickGetProductVersion(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 joystick) R7(c2foreign-c sdl2 assert)
SDL_JoystickGetSerial(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 joystick) R7(c2foreign-c sdl2 assert)
SDL_JoystickGetType(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 joystick) R7(c2foreign-c sdl2 assert)
SDL_JoystickGetVendor(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 joystick) R7(c2foreign-c sdl2 assert)
SDL_JoystickHasLED(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 joystick) R7(c2foreign-c sdl2 assert)
SDL_JoystickHasRumble(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 joystick) R7(c2foreign-c sdl2 assert)
SDL_JoystickHasRumbleTriggers(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 joystick) R7(c2foreign-c sdl2 assert)
SDL_JoystickInstanceID(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 joystick) R7(c2foreign-c sdl2 assert)
SDL_JoystickIsVirtual(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 joystick) R7(c2foreign-c sdl2 assert)
SDL_JoystickName(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 joystick) R7(c2foreign-c sdl2 assert)
SDL_JoystickNameForIndex(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 joystick) R7(c2foreign-c sdl2 assert)
SDL_JoystickNumAxes(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 joystick) R7(c2foreign-c sdl2 assert)
SDL_JoystickNumBalls(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 joystick) R7(c2foreign-c sdl2 assert)
SDL_JoystickNumButtons(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 joystick) R7(c2foreign-c sdl2 assert)
SDL_JoystickNumHats(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 joystick) R7(c2foreign-c sdl2 assert)
SDL_JoystickOpen(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 joystick) R7(c2foreign-c sdl2 assert)
SDL_JoystickPath(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 joystick) R7(c2foreign-c sdl2 assert)
SDL_JoystickPathForIndex(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 joystick) R7(c2foreign-c sdl2 assert)
SDL_JoystickRumble(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 joystick) R7(c2foreign-c sdl2 assert)
SDL_JoystickRumbleTriggers(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 joystick) R7(c2foreign-c sdl2 assert)
SDL_JoystickSendEffect(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 joystick) R7(c2foreign-c sdl2 assert)
SDL_JoystickSetLED(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 joystick) R7(c2foreign-c sdl2 assert)
SDL_JoystickSetPlayerIndex(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 joystick) R7(c2foreign-c sdl2 assert)
SDL_JoystickSetVirtualAxis(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 joystick) R7(c2foreign-c sdl2 assert)
SDL_JoystickSetVirtualButton(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 joystick) R7(c2foreign-c sdl2 assert)
SDL_JoystickSetVirtualHat(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 joystick) R7(c2foreign-c sdl2 assert)
SDL_JoystickUpdate(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 joystick) R7(c2foreign-c sdl2 assert)
SDL_KEYDOWN(sdl2) R7(sdl2)
SDL_KEYMAPCHANGED(sdl2) R7(sdl2)
SDL_KEYUP(sdl2) R7(sdl2)
SDL_KeyboardEvent(c2foreign-c sdl2) R7(c2foreign-c sdl2 assert)
(c2foreign-c sdl2 events) R7(c2foreign-c sdl2 assert)
SDL_KeyboardEvent-keysym(sdl2) R7(sdl2)
SDL_KeyboardEvent-repeat(sdl2) R7(sdl2)
SDL_KeyboardEvent-state(sdl2) R7(sdl2)
SDL_KeyboardEvent-timestamp(sdl2) R7(sdl2)
SDL_KeyboardEvent-type(sdl2) R7(sdl2)
SDL_KeyboardEvent-windowID(sdl2) R7(sdl2)